Challenge Brief
This year's challenge is focused on ideas inspired by the cultural shift that has occurred during the COVID-19 pandemic that support long, healthy, and happy lives for everyone.
"After the Pandemic:Designing the Next Version of Our World" is the theme for 2020-2021 given by The Stanford Center on Longevity Design Challenge.
Back to March 2020, most of the businesses shut down and people were asked to stay at home mandatorily for social distancing. From our user research, we found people feel anxious and worried if they have nothing to do and lose momentum at home. The case became worse because there is a lack of the sense of communality between people; therefore, the the problem of social isolation is defined as our main focus for this design challenge.
Specifically, some of them feel a bit lonely after quarantine because they used to value social interactions before the pandemic; some get frustrated easily while couldn't directly contact others and get things done. And, all the physical and mental problems lead back to the problem of social isolation.
Based on the insights and user pain points, I reframed the problem statement because keeping daily routines and meeting with friends/family are not enough for people to stay physical and mental health. People are eager to seek more simulations and fun things to do. We can see older population is venerably affected by the pandemic, so we'll try to address their issues more in the second half of the project and focus on creating a safe space for all generations.
The main reason why we decided to go for a Mobile Web App is because of the accessibility. Through a Mobile Web App, our platform can be used in several devices which will be more ideal and accessible to all generations, and our users can decide to view and experience in their preferred devices.